AKITSORA GAMING

Medal Pusher

Line wins rain medals onto the deck — the pusher sweeps forward, and whatever drops off the edge is yours.

Medal Pusher is a 3×3, 5-line slot over a coin-pusher deck: a prize claw in the base game, and in Medal Time line wins drop as medals, the pusher pays what falls and the last spin tilts it all off.

Demo play uses virtual credits with no monetary value.

RTP
96.95%
Volatility
Medium4.00
Max win
2,500× bet

In-game screens

Captured straight from the running game — real boards, real wins.

Medal Pusher — The machine and the deck
The machine and the deckA 3×3, 5-line slot on top, the coin-pusher deck below; the prize-claw case sits at left and the light-up mascot at top right.
Medal Pusher — Prize claw
Prize clawThe claw lifts a prize capsule; the multiplier plate inside is the prize.
Medal Pusher — Medal Time
Medal TimeLine wins drop onto the deck as medals, and the pusher pays whatever falls off the edge.
Medal Pusher — JP board
JP boardThe ball rolls down the spiral and pays the pocket it lands in.
Medal Pusher — Big win
Big winA single round is capped at 2,500× the bet.
Medal Pusher — In-game paytable
In-game paytableThe RGS supplies the medal value, starting deck, claw range and the four JP prizes; this page reads the same game definition.

Specification

Type3 reels × 3 rows, 5 fixed paylines (3 of a kind) · coin-pusher deck + prize claw + JP board
Return to player (RTP)96.95%
VolatilityMedium (4.00)
Hit rate33.99%
Rounds winning ≥ 1× bet19.96%
Max win per round2,500× bet
Medal Time frequency≈ 1 in 71.10 spins
RTP verificationExact solution: base game and feature computed exactly (not sampled); the max-win cap's 0.0002 percentage points are estimated by simulation; RTP 96.9464%

Game math specifications and the paytable are read at build time from the definitions shared with the server code. See Math version for the configuration shown; confirm any other version or operator-specific settings separately.

How wins work

  • The top machine has 3 reels × 3 rows and 5 fixed paylines (three across, two diagonal). 3 matching symbols on a line pay; the claw is wild.
  • In the base game a claw sometimes drops down and grabs a prize capsule; the multiplier inside is paid with that spin's line wins.
  • The medal is the scatter: 3 anywhere start 10 spins of Medal Time; 3 more during Medal Time add 5 spins.
  • During Medal Time line wins drop onto the lower deck as medals, the pusher pays whatever falls off the front edge, and the final spin tilts the deck to pay every medal remaining.

Paytable

Values are multiples of the total bet for one payline: a line win = total bet × table value; during Medal Time line wins become medals (one medal = 0.1× the bet) dropped onto the deck. The claw (wild) substitutes for regular symbols; the medal does not pay. The paytable comes from the same source as the in-game display.

Symbol3 of a kind
Coin towerHigh-pay 6
Swirl candyHigh-pay 3.6
CrownHigh-pay 2.4
TrophyHigh-pay 1.8
Silver coinLow-pay 1
Bronze coinLow-pay 0.7
StarLow-pay 0.6
Music noteLow-pay 0.5

Special symbols

Claw

Wild. Substitutes for regular symbols, not for medals. Three claws on a line pay as the highest regular symbol.

Medal

Scatter. No connection required: 3 anywhere start 10 spins of Medal Time; 3 during Medal Time add 5.

Features

Prize claw

Any base-game spin may trigger it: the claw reaches into the glass case and lifts a prize capsule worth ×2–×50 the bet. Which capsule it lifts is already decided on that spin; the claw is only the show.

Medal Time (coin pusher)

The deck starts with 77 medals (one medal = 0.1× the bet, 7.7× in total). The reels spin and lines are evaluated as usual, but line wins become medals that drop onto the deck; the pusher sweeps forward and every medal that falls off the front edge is paid.

Tilt payout

On the last spin the whole deck tilts and every medal left on it falls and is paid. So every medal on the deck is paid in the end; how many fall on each push only decides when.

JP board

Any Medal Time spin may release a JP ball that rolls down the spiral into one of four pockets: MINI ×20, MINOR ×50, MAJOR ×200 and GRAND ×2,500. GRAND is the game's maximum win.

Volatility and win distribution

RTP 96.95%, volatility 4.00. These rates use complete rounds started by a regular bet, including naturally triggered features. The 33.99% hit rate counts any winning round; 19.96% of all rounds return at least the stake. Maximum win is 2,500× the bet per round (JP GRAND).

Technical

Game codeaki_medal
Math versionmd1
TechnologyHTML5, no plug-in; one client for desktop and mobile
ViewportLandscape with proportional scaling
In-game languageTraditional Chinese (additional languages on request)
CurrenciesTWD (others can be registered on request)
IntegrationTransfer wallet (Operator API v3), launch-token redirect

Sources & verification scope

This product specification is written and maintained by its developer, Akitsora Gaming (AKI電子 in Taiwan). Measurement methods and sample information for RTP, volatility and hit rate appear in the specification table. Sampled results have uncertainty; RTP describes long-run return, not an individual player or session outcome.

Internal simulations and tests are not independent certification. We do not currently hold GLI or BMM certification reports. Supply to a market requiring third-party certification depends on completing its requirements.

See slot game development and supply for integration and supply scope, About us for development and content responsibility, or contact us for a math summary, version confirmation or a correction to this page.

The story

Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.

Deep in the back corner of the neighbourhood arcade.
Neon tubes flicker over a brass deck piled high with gleaming medals.

I. Neon Glow at the Back of the Arcade

Past the rows of rhythm cabinets and fighting games in a classic Japanese neighbourhood arcade stands the centerpiece of the token corner: a glass-enclosed Medal Pusher bathed in warm neon light. Inside the cabinet, hundreds of polished brass tokens lie stacked along a moving shelf, shifting with a steady mechanical rhythm that draws a curious crowd around the glass every evening.

High above the pusher deck sits a compact reel machine with bright marquee lamps and retro arcade chimes. Across its horizontal and diagonal paylines, the silver Claw acts as a wild symbol, linking classic arcade icons together while the lower deck waits for the real cascade of metal tokens to begin.

II. The Claw in the Glass Case

Beside the main coin chute, a transparent showcase brims with pastel-coloured plastic capsules packed with prize plaques. On any spin in the base game, the overhead Prize claw may whirr to life, descend into the pile on its steel cable, and close its three metal prongs around a single capsule before lifting it smoothly toward the chute.

When the capsule pops open in the delivery tray, the multiplier plaque tucked inside is added straight to that spin's line wins. The swaying descent of the crane brings the suspense of a prize cabinet right onto the screen, while the exact value inside the capsule is already fixed by the server the moment the spin begins.

III. Medals Raining onto the Deck

Land enough gleaming Medal scatters on the top reels and the cabinet sirens flare for Medal Time. The lower deck starts already loaded with a generous bed of brass tokens, and every line win on the upper reels is converted into fresh medals that clatter down the chute onto the back of the moving shelf.

As the heavy pusher plate slides forward on its steel rails, the newly dropped tokens press hard against the pile ahead of them. Coins along the front lip teeter over the brass edge and tumble into the payout tray with a satisfying metallic clatter, paying out immediately for every single medal that drops over the ledge.

IV. The Spiral Ball and the Final Tilt

During the feature a gleaming jackpot orb may also drop onto the spiral track, winding around the glass cabinet before settling into one of the four pockets on the JP board. Then, on the very last spin, the cabinet triggers its Tilt payout: the entire deck tips forward and every single medal left on the shelf slides into the tray at once.

Because that final tilt clears the entire shelf clean, each push along the way only decides when those medals fall into the tray, never leaving a single earned token behind on the deck. That roaring avalanche of brass is the arcade's grand finale, not a promise: every spin's outcome is still decided independently by the RGS random number generator.

Want to spin Medal Pusher yourself?

The demo needs no account — click and spin. For integration docs, the math summary or sandbox access, send us an email.

Demo play uses virtual credits with no monetary value.