AKITSORA GAMING

Kiln Yohen

Four chambers fire in turn, and the bisque transforms together.

Kiln Yohen is a slot of 4 kiln chambers, each 3×3 with 5 lines. Bisque in a chamber transforms into one symbol, and in the bonus the chambers fire in turn while the fire climbs ×1 → ×2 → ×3 → ×5.

Demo play uses virtual credits with no monetary value.

RTP
96.74%
Volatility
High13.81
Max win
4,000× bet
Bonus buy
153.96 / 253.15× bet

In-game screens

Captured straight from the running game — real boards, real wins.

Kiln Yohen — Four kiln chambers
Four kiln chambers4 chambers of 3×3 climb the slope, each paying on its own lines.
Kiln Yohen — A transformation win
A transformation winThe bisque in one chamber turns into one symbol and joins several lines at once.
Kiln Yohen — The firing
The firingThe chambers fire in turn; the one being fired glows brightest, and the fire climbs every lap.
Kiln Yohen — Big win
Big winA single round is capped at 4,000× the bet.
Kiln Yohen — Bonus buy
Bonus buyTwo options: ×153.96, or ×253.15 starting at fire level ×2.
Kiln Yohen — In-game paytable
In-game paytableThe RGS supplies the fire ladder and the yohen bowl payout; this page reads the same game definition.

Specification

Type4 chambers of 3 × 3, 20 fixed paylines in total (5 per chamber, three of a kind) with mystery symbols
Return to player (RTP)96.74%
Bonus buy RTP (Firing)96.74%
Bonus buy RTP (Grand firing)96.74%
VolatilityHigh (13.81)
Hit rate49.06%
Rounds winning ≥ 1× bet13.83%
Max win per round4,000× bet
Free spins (Firing) frequency≈ 1 in 214.09 spins
RTP verificationExact solution: base game and feature computed exactly (not sampled); the max-win cap's 0.0001 percentage points are estimated by simulation; RTP 96.7376%

Game math specifications and the paytable are read at build time from the definitions shared with the server code. See Math version for the configuration shown; confirm any other version or operator-specific settings separately.

How wins work

  • The board is 4 kiln chambers climbing a slope from lower left to upper right; each chamber is 3 reels × 3 rows.
  • Each chamber has its own 5 lines (top, middle and bottom rows and two diagonals). Three matching symbols on a line inside one chamber pay; lines do not cross chambers.
  • Kiln fire is wild and substitutes for regular symbols, but not for firewood, bisque or the yohen bowl.
  • Firewood does not pay on lines: 3 or more anywhere start the firing (free spins).

Paytable

Values are total-bet multiples: three of a kind on a line inside one chamber pays total bet × table value (the same numbers as the in-game paytable). During the firing, line wins in the chamber being fired are multiplied by the current fire level.

SymbolThree in one chamber
Large jarHigh-pay 4.5
Large platterHigh-pay 2.7
Spouted bowlHigh-pay 1.8
Ceramic plaqueHigh-pay 1.35
Ash glazeLow-pay 0.5
Iron glazeLow-pay 0.4
Oribe glazeLow-pay 0.35
Shino glazeLow-pay 0.25

Special symbols

Kiln fire

Wild. Substitutes for regular symbols but not for firewood, bisque or the yohen bowl. Bisque can transform into it.

Bisque

Mystery symbol. When the reels stop, all bisque in a chamber transforms into the same symbol before lines are counted.

Yohen tenmoku bowl

Only made from bisque when the fourth chamber is fired. Each pays 50× the total bet, two or more in one spin are ×2, then the fire level applies.

Firewood

Scatter. No connection required: 3 or more start the firing; 3 or more during the bonus add 3 spins.

Features

Bisque transforms

When the reels stop, all bisque in the same chamber transforms into one symbol (it may be kiln fire), and only then are the lines counted. Bisque often lands stacked, so a whole row or column of a chamber can change at once.

The firing — chambers in turn

3/4/5 firewood award 8/10/12 spins; 3 or more during the bonus add 3 spins. Each spin fires one chamber (first → second → third → fourth, then back to the first). The chamber being fired switches to hot reels where bisque turns mostly into high symbols and kiln fire, and its line wins are multiplied by the current fire level.

Fire level

After every lap of four chambers (4 spins) the fire climbs one level: ×1 → ×2 → ×3 → ×5, up to ×5. The longer the firing lasts, the hotter every later chamber burns.

Yohen tenmoku

When the fourth chamber is fired, bisque may transform into a yohen tenmoku bowl: each pays 50× the total bet, two or more in one spin are ×2, and the result is multiplied by the fire level. Cells held by a bowl do not take part in lines.

Volatility and positioning

Volatility 13.81. The 49.06% hit rate counts any winning round; 13.83% of all rounds return at least the stake. The base game carries about 47% of the RTP, with each chamber paying on its own; the firing comes about once every 214.09 spins, and the fire level and yohen bowls make the big wins. A single round is capped at 4,000× the bet and ends when it hits the cap. This describes the product's positioning and does not guarantee any single session.

Bonus buy (two options)

Pay 153.96× the bet to start the firing (10 spins), or 253.15× for the “grand firing”, which starts at fire level ×2. Each price follows the expected value of that purchase route (bonus-buy RTP 96.74% and 96.74%) and is calibrated separately from regular play.

Technical

Game codeaki_yohen
Math versionyh1
TechnologyHTML5, no plug-in; one client for desktop and mobile
ViewportLandscape with proportional scaling
In-game languageTraditional Chinese (additional languages on request)
CurrenciesTWD (others can be registered on request)
IntegrationTransfer wallet (Operator API v3), launch-token redirect

Sources & verification scope

This product specification is written and maintained by its developer, Akitsora Gaming (AKI電子 in Taiwan). Measurement methods and sample information for RTP, volatility and hit rate appear in the specification table. Sampled results have uncertainty; RTP describes long-run return, not an individual player or session outcome.

Internal simulations and tests are not independent certification. We do not currently hold GLI or BMM certification reports. Supply to a market requiring third-party certification depends on completing its requirements.

See slot game development and supply for integration and supply scope, About us for development and content responsibility, or contact us for a math summary, version confirmation or a correction to this page.

The story

Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.

Once the clay door is sealed, no human hand can command the flame.
Pine fire and drifting ash alone decide the colour of every vessel.

I. The Four-Chamber Climbing Kiln

Up a quiet wooded hillside runs a traditional climbing kiln, its four arched brick chambers stepping diagonally up the slope from lower left to upper right. Inside, the master potter carefully arranges unglazed large jars, large platters, spouted bowls, and ceramic plaques upon the shelves, while his apprentice stacks split pine firewood beside the lowest firebox.

Before the flames are lit, the vessels are still raw clay bisque, waiting alongside classic ash glaze, dark iron glaze, copper-green Oribe glaze, and milky Shino glaze. Until the draft and the wood ash have done their work in the dark, not even the master potter can foretell what colours the kiln will yield.

II. Bisque in the Shared Flame

Once the entrance is bricked shut with wet clay, each of the four chambers becomes its own world of swirling draft and glowing embers. On the board, every chamber evaluates its own paylines independently; when the reels stop, all bisque resting inside the same chamber transforms together into a single matching symbol or into roaring kiln fire.

Because bisque pieces often sit stacked along a kiln shelf, a single transformation can fill an entire row, column, or diagonal of a chamber all at once. Though the four chambers never cross lines with one another, they glow in turn across the hillside as each batch of clay reveals its glaze.

III. The Firing Climbs the Slope

When enough pine firewood is gathered across the slope, the long night of the firing begins. The flame starts in the lowest chamber and climbs one chamber per spin—first, second, third, fourth, and back to the foot of the hill—switching whichever chamber is currently burning to high-heat reels rich in fine vessels and wild kiln fire.

Every time the flame completes a full lap of all four chambers up the hillside, the overall fire level climbs another step on the ladder. The longer the firing continues through the night, the hotter the embers roar and the stronger every heated chamber's line wins become.

IV. A Galaxy in a Tea Bowl

At the very top of the slope, when the fourth chamber is bathed in peak heat, the kiln may grant the rarest gift in all of ceramics. There, raw bisque can transform into a yohen tenmoku bowl—a dark-glazed tea bowl whose interior shimmers with iridescent blue halos like a midnight sky full of stars.

Two or more bowls appearing together in that top chamber amplify one another before taking on the full multiplier of the fire level. As old potters say, a craftsperson shapes the clay, but transformation belongs to the fire—and every spin's outcome is decided solely by the server's random number generator.

Want to spin Kiln Yohen yourself?

The demo needs no account — click and spin. For integration docs, the math summary or sandbox access, send us an email.

Demo play uses virtual credits with no monetary value.