The story
Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.
Push open the heavy wooden door and the brass bell chimes above.
Through the aroma of roasted coffee comes an emerald glass of fizzing soda.
I. Afternoon at the Velvet Booth
Down a quiet side street off the shopping arcade hangs the wooden sign of an old-fashioned kissaten where time seems to stand still since the Showa era. Inside, red velvet booths and a polished walnut counter glow beneath warm brass lamps, a wall clock ticks at its own unhurried pace, and the moustached master polishes a tall footed glass behind the bar.
By the lace-curtained window, a regular folds his morning newspaper, listens to the soft jazz spinning on the turntable, and orders the house specialty. The game board is that very glass of emerald melon soda, arranged as a honeycomb of hexagonal cells alive with rising carbonation and sweet afternoon nostalgia.
II. Bubbles Rising Through the Glass
Unlike ordinary reels that fall downward from the top, everything inside this tall soda glass obeys the gentle pull of buoyancy. Whenever matching bubbles touch across any of their six sides to form a cluster, they pop with a crisp fizz and the bubbles underneath float upward toward the rim while fresh ones stream in from the bottom of the glass.
Because each hexagonal bubble touches six neighbours at once, clusters can branch diagonally across the glass and keep the chain going spin after spin. As cascades bubble up to the top, clusters popping against the upper ring clink against the ice cubes floating at the rim, melting their frosty edges one level at a time.
III. Maraschino Cherries and Vanilla Cream
The ice cubes resting along the top ring never move or pay on their own, yet each adjacent pop thaws them by one step until they melt completely away in the fizzy green soda, uncovering a bright red maraschino cherry carrying a multiplier that stays perched on the rim to multiply the spin's total win.
Meanwhile, every bubble popped near the top of the glass nudges the scoop of vanilla ice cream one notch higher along the rim. Fill the cream meter in a single spin and the cream soda is complete: every remaining ice cube at the rim turns into a cherry at once, and the combined multiplier is doubled.
IV. Calling for a Refill
When the cascades settle and enough red-and-white striped straws remain standing in the glass, the regular slides his coaster forward across the walnut counter and asks the waiter for the Refill. In the free spins that follow, the rim starts freshly stocked with ice cubes and nothing resets between spins.
Partially melted ice levels, collected cherries, and the rising vanilla cream meter all carry over from spin to spin, keeping the glass fizzing to the very last drop. It is the game's theme, not a promise: a quiet afternoon at the café is a nostalgic mood, while every spin's outcome is still decided by the RGS random number generator.







