AKITSORA GAMING

Three Wise Monkeys

See no evil, speak no evil, hear no evil — three monkeys, three moves.

Three Wise Monkeys is a 6×4, 4096-ways slot where three monkeys each control two reels. In the Monkeys' Garden all three moves fire every spin; one symbol across the board pays ×10.

Demo play uses virtual credits with no monetary value.

RTP
96.48%
Volatility
Medium5.76
Max win
3,333× bet
Bonus buy
45.70× bet

In-game screens

Captured straight from the running game — real boards, real wins.

Three Wise Monkeys — The carved panel and the monkeys
The carved panel and the monkeysA 6×4, 4096-ways board; the three monkeys sit on the carved panel above, each over the two reels it controls.
Three Wise Monkeys — See no evil
See no evilThe hands lift and the left two reels turn into one symbol.
Three Wise Monkeys — Monkeys' Garden
Monkeys' GardenAll three moves fire on every spin.
Three Wise Monkeys — Enlightenment
EnlightenmentA board of one symbol; a single round is capped at 3,333× the bet.
Three Wise Monkeys — Buy the Monkeys' Garden
Buy the Monkeys' GardenPay 45.70× the bet to start 10 free spins.
Three Wise Monkeys — In-game paytable
In-game paytableThe RGS supplies the blocks and the enlightenment multiplier; this page reads the same game definition.

Specification

Type6 reels × 4 rows, 4096 ways starting with 3 consecutive reels from the left · one character move per block
Return to player (RTP)96.48%
Bonus buy RTP96.48%
VolatilityMedium (5.76)
Hit rate32.81%
Rounds winning ≥ 1× bet14.62%
Max win per round3,333× bet
Monkeys' Garden (free spins) frequency≈ 1 in 121.87 spins
RTP verificationExact solution: base game and feature computed exactly (not sampled); the max-win cap's 0.0332 percentage points are estimated by simulation; RTP 96.4840%

Game math specifications and the paytable are read at build time from the definitions shared with the server code. See Math version for the configuration shown; confirm any other version or operator-specific settings separately.

How wins work

  • The board has 6 reels × 4 rows and 4096 ways, with no fixed paylines.
  • Matching symbols pay when they appear on 3 or more consecutive reels from the left; the golden monkey substitutes for regular symbols and appears on reels 2–6 only.
  • A symbol's win is read from the table by the number of reels, multiplied by the number of matching symbols on each reel.
  • The board is split into three blocks: reels 1–2 belong to See no evil, reels 3–4 to Speak no evil and reels 5–6 to Hear no evil. In the base game at most one move fires per spin (sometimes none), decided before the reels stop.

Paytable

Values are multiples of the total bet for one way: a win = total bet × table value × the number of matching symbols on each reel; an enlightenment spin pays ×10 more. The golden monkey (wild) counts as a matching symbol. The paytable comes from the same source as the in-game display.

Symbol3 reels4 reels5 reels6 reels
Golden pineHigh-pay 0.1570.1880.2190.25
GourdHigh-pay 0.1440.1750.2070.238
Wish jewelHigh-pay 0.1350.1660.1970.228
CraneHigh-pay 0.1250.1570.1880.219
CloudLow-pay 0.110.1310.1570.182
Pine needlesLow-pay 0.110.1310.1570.182
AcornsLow-pay 0.0940.1190.1440.169
MossLow-pay 0.0940.1190.1440.169

Special symbols

Golden monkey

Wild. Reels 2–6 only; substitutes for regular symbols, not for wooden tags.

Wooden tag

Scatter. No connection required: 3 or more start the Monkeys' Garden; 3 during the feature add 3 spins.

Features

See no evil — the reveal

Hands cover the left block; when they lift, every cell on reels 1–2 except wooden tags turns into the same symbol, filling the first two reels at once.

Speak no evil — sticky respin

The spin is evaluated first; on reels 3–4 the cells in winning ways and wooden tags stay, and the other cells spin once more. The payout uses the board after the respin. Held cells keep every original way, so the respin can only keep or add wins.

Hear no evil — upgrade

On reels 5–6 every low symbol turns into the same high symbol, so long ways end on something valuable.

Monkeys' Garden — all three moves

Wooden tags: 3/4/5 → 10/12/15 spins; 3 during the feature add 3 spins. In the Monkeys' Garden all three moves fire on every spin: the reveal and the upgrade first, then the sticky respin.

Enlightenment

If, after all three moves, all 24 cells show the revealed symbol (or the golden monkey), the monkeys reach enlightenment and the spin pays ×10. Low symbols are upgraded away on reels 5–6, so only high symbols can do it.

Volatility and win distribution

RTP 96.48%, volatility 5.76. These rates use complete rounds started by a regular bet, including naturally triggered free spins; bonus buys are counted separately. The 32.81% hit rate counts any winning round; 14.62% of all rounds return at least the stake. Maximum win is 3,333× the bet per round, and the independent simulation actually reaches it.

Buy the Monkeys' Garden

Pay 45.70× the bet to start 10 free spins (bonus-buy RTP 96.48%), priced from the expected value of the purchase route.

Technical

Game codeaki_sanzaru
Math versionsz1
TechnologyHTML5, no plug-in; one client for desktop and mobile
ViewportLandscape with proportional scaling
In-game languageTraditional Chinese (additional languages on request)
CurrenciesTWD (others can be registered on request)
IntegrationTransfer wallet (Operator API v3), launch-token redirect

Sources & verification scope

This product specification is written and maintained by its developer, Akitsora Gaming (AKI電子 in Taiwan). Measurement methods and sample information for RTP, volatility and hit rate appear in the specification table. Sampled results have uncertainty; RTP describes long-run return, not an individual player or session outcome.

Internal simulations and tests are not independent certification. We do not currently hold GLI or BMM certification reports. Supply to a market requiring third-party certification depends on completing its requirements.

See slot game development and supply for integration and supply scope, About us for development and content responsibility, or contact us for a math summary, version confirmation or a correction to this page.

The story

Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.

Carved into a black lacquer panel trimmed with gold leaf sit three wise monkeys,
one covering its eyes, one hushing its mouth, and one shielding its ears.

I. Three Monkeys in Carved Black Lacquer

High under the cedar eaves of an old mountain sanctuary, three carved monkeys sit side by side on a black lacquer transom: Mizaru covering its eyes, Iwazaru covering its mouth, and Kikazaru covering its ears. As soon as the six reels below begin to turn, the gold leaf along the woodwork shimmers and the three carvings come alive. Morning mist curls around the ancient cedar pillars while the carved figures watch quietly from above the lintel.

The six-reel board is divided into three paired territories, with each monkey watching over two reels of its own: reels one and two belong to See No Evil, reels three and four to Speak No Evil, and reels five and six to Hear No Evil, bridged by the wild golden monkey. Each carved monkey brings its own ancient proverb and its own distinct reel power to the six-reel stage.

II. See No Evil and Hear No Evil

When See No Evil acts on the left block, its carved palms cover the first two reels and lift to reveal the exact same symbol in every single cell except wooden tags — filling the opening two reels with a solid wall of matching symbols from the start of the spin. With the first two reels unified into a single matching symbol, every spin starts with a powerful head start from the left.

At the far right on reels five and six, Hear No Evil cups its ears and upgrades every low-paying symbol across those two reels into one matching high-paying symbol, ensuring that any long combination reaching the end of the board finishes on a valuable symbol. By clearing away the low symbols on the final two reels, the third monkey makes sure long combinations finish strong.

III. Speak No Evil and the Monkeys' Garden

Guarding the middle two reels, Speak No Evil knows how to hold on to a good thing. After evaluating the initial spin, it locks every cell involved in a winning way on reels three and four — along with any wooden tags — and respins the remaining cells once more so the board can only keep or improve its ways.

In the base game, at most one monkey makes a move on any spin; but when enough wooden tags land to open the sunlit Monkeys' Garden, all three monkeys fire their moves on every single spin — the left reveal and right upgrade first, followed by the middle sticky respin. Seeing all three carved monkeys spring into action on the same spin turns the quiet temple garden into a whirlwind of motion.

IV. Lowering Their Hands in Enlightenment

In the clear morning light of the Monkeys' Garden, the three moves work hand in hand on every spin: the first two reels reveal a single symbol, the last two reels transform all low symbols into a high symbol, and the middle two reels hold winning cells for a second chance. Sunlight streams through the pine branches onto the raked gravel as the three territories align across the board.

If, after all three moves finish, every single cell across the entire six-reel board shows that revealed high symbol (or the golden monkey), all three monkeys lower their hands at once — eyes open, mouth open, ears open — reaching Enlightenment and multiplying the entire spin's win. Gold leaf blazes across the black lacquer transom as the three wise monkeys celebrate their moment of complete harmony.

Want to spin Three Wise Monkeys yourself?

The demo needs no account — click and spin. For integration docs, the math summary or sandbox access, send us an email.

Demo play uses virtual credits with no monetary value.