The story
Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.
White gravel for the sea, green moss for islands, and an earthen wall.
A single stone settles softly, sending ripples far across the silence.
I. Raked Lines on a Waterless Sea
In the south courtyard of an old Kyoto temple there is neither pond nor tree—only a quiet rectangle of pale Shirakawa gravel enclosed by a weathered clay wall boiled in rapeseed oil. At dawn a monk steps backward with a bamboo garden broom and wooden rake, drawing straight, even grooves across the white expanse in meditative silence.
In this dry landscape garden, crushed white granite becomes the ocean and the raked grooves form the game's fixed paylines across the five reels. Whenever matching symbols line up from the leftmost reel along a groove, three fresh white strands of raked sand trace across the board like a quiet ocean current.
II. Ripples Around Crane and Turtle
Bedded in rings of velvet green moss, dark mountain rocks rise from the gravel sea in balanced triads that have stood untouched for centuries. The crane island group lifts slightly as if drawing breath, while the turtle island stretches its head stone toward the wooden veranda, watched only by a white wagtail hopping lightly from rock to rock.
Whenever a stone wild lands on the middle reels, it draws two concentric rings of ripples across the surrounding cells of white sand. When two or more stones land near one another on the board, their rings cross and add together, turning the sand between them into a rich multiplier field for any payline that passes through.
III. Evening Light on the Earthen Wall
As afternoon slips quietly into dusk, the earthen wall glows warm amber in the slanting sun and long shadows stretch across the raked gravel courtyard. Gathering enough bamboo garden brooms anywhere on the reels opens the Fifteen Stones bonus, where the first stone drops into place on the sand before the first spin even begins.
Throughout Fifteen Stones, every stone that lands stays anchored in the sand for the rest of the round without clearing between spins. Spin by spin, new rocks join the arrangement and their concentric rings overlap ring upon ring, building the ripple values along every raked payline that crosses the quiet temple courtyard.
IV. The Moment All Fifteen Appear
The old master who laid out the garden built a riddle into its geometry: from any seat on the wooden veranda, one rock is always hidden behind another, so mortal eyes can see only fourteen at a time. Yet when the sticky stones on the board finally reach the full count, all fifteen stones stand revealed at once.
On that rare and luminous spin, every ripple across the white gravel garden doubles in value before any subsequent stones sink quietly into the sand as wicker rakes. It is the game's theme, not a promise: the raked sand is a meditation in form, while every spin's outcome is still decided by the RGS random number generator.







