﻿溫泉街夜店 Onsen Night Stalls — 行銷素材包 / marketing kit
Akitsora Gaming（秋空遊戲） · akitsora.com
產生日期 / Generated  2026-10-30

== 遊戲基本資料 / Game facts ==
  遊戲名稱 / Name             溫泉街夜店 / Onsen Night Stalls
  遊戲代碼 / Game code        aki_yomise
  數學版本 / Math version     ym1
  遊戲類型 / Game type        5 × 3 轉軸・20 條固定線（3 連起賠）・夜店くじ轉盤＋頂上の札＋四個攤位小遊戲
                          5 reels × 3 rows, 20 fixed paylines (3 of a kind from the left) · stall wheel + top-slot multiplier + four stall bonus games
  盤面 / Grid               5 x 3
  RTP                     96.77%
  波動性 / Volatility        中 / Medium (5.14)
  命中率 / Hit rate          29.27%
  最高倍數 / Max win          5,000x 投注 / bet
  夜店くじ → 四個小遊戲 / Stall wheel → four bonus games  頂上の札 最高 ×50
                          Top-slot multiplier up to ×50
  購買特色 / Bonus buy        28.41x 投注 / bet
  幣別 / Currency           TWD

== 使用規則 / Usage ==
  1. 圖上沒有任何行銷文案：「免費」「保證」「最高賠付」這類字眼在各個市場的廣告規範不一樣 —— 有的要加註、有的整句禁用。我們印死在圖上等於逼你重做。所以版式刻意把標誌放中間偏上、下方壓出一條乾淨的暗帶，小尺寸橫幅的標誌靠左，右邊那片空白就是留給你自己的 CTA 與在地文案。
  2. 標誌請原樣使用：不要改色、不要加外框陰影、不要把中文與英文拆開重排、不要壓在高彩度的背景上。要單色的場合（單色印刷、深底反白）請用素材包裡的 mono 版本，不要自己去彩度。向量母檔是 SVG，放大不會糊。
  3. 截圖是實機抓的：所有遊戲畫面都是真的在跑的遊戲截下來的：由自動化腳本開啟遊戲實際轉幾局，或在遊戲裡重播正式伺服器引擎算出的局 —— 不是合成圖也不是美術稿。所以請不要修改盤面內容或贏分數字 —— 玩家一開試玩就會對照。
  4. 數值以我們給的那一份為準：RTP、波動性、最高倍數這些數字直接讀自遊戲定義檔，跟正式伺服器跑的是同一份。文宣上的數字跟實際不符，在受監理市場是會被開罰的等級。

  1. No marketing copy is baked in: Words like “free”, “guaranteed” or “max payout” are regulated differently in every market — some require a disclaimer, some ban the phrase outright. Burning them into the image would force you to redo it. So the layouts deliberately place the logo high and darken a clean band along the bottom; on small banner units the logo sits left. That empty space is where your own CTA and localised copy go.
  2. Use the logo as supplied: Do not recolour it, add a drop shadow, split the Chinese and English lettering and rearrange them, or place it over a saturated background. Where a single colour is required — one-colour print, knockout on dark — use the mono files in the kit rather than desaturating it yourself. The vector masters are SVG and scale without loss.
  3. Screenshots are captured live: Every in-game screen is taken from the running game: an automated script either plays real rounds or replays rounds computed by the production engine, and captures the result. None of them are mock-ups. Please do not edit the board or the win figures — players will compare them against the demo.
  4. Take the numbers from us: RTP, volatility and max win are read from the game definition file — the same one the production server runs. A promotional figure that does not match the live game is a fineable offence in regulated markets.

== 檔案 / Files (13) ==
  art/aki-yomise-background-kingyo-1920x900.jpg                      1920 x 900  JPG     376 KB
  art/aki-yomise-background-main-1920x900.jpg                        1920 x 900  JPG     593 KB
  art/aki-yomise-background-shateki-1920x900.jpg                     1920 x 900  JPG     440 KB
  art/aki-yomise-background-smartball-1920x900.jpg                   1920 x 900  JPG     536 KB
  art/aki-yomise-background-wanage-1920x900.jpg                      1920 x 900  JPG     541 KB
  art/aki-yomise-character-shateki-533x1199.png                      533 x 1199  PNG     639 KB
  art/aki-yomise-character-wanage-487x1241.png                       487 x 1241  PNG     651 KB
  art/aki-yomise-character-kingyo-463x1211.png                       463 x 1211  PNG     623 KB
  art/aki-yomise-character-smartball-455x1195.png                    455 x 1195  PNG     556 KB
  art/aki-yomise-character-shateki-266x598.png                        266 x 598  PNG     182 KB
  art/aki-yomise-character-wanage-243x619.png                         243 x 619  PNG     179 KB
  art/aki-yomise-character-kingyo-231x604.png                         231 x 604  PNG     172 KB
  art/aki-yomise-character-smartball-227x596.png                      227 x 596  PNG     160 KB

問題與其他尺寸請來信 / Questions or other sizes：sales@akitsora.com
