﻿和菓子十二月 Wagashi Months — 行銷素材包 / marketing kit
Akitsora Gaming（秋空遊戲） · akitsora.com
產生日期 / Generated  2026-10-30

== 遊戲基本資料 / Game facts ==
  遊戲名稱 / Name             和菓子十二月 / Wagashi Months
  遊戲代碼 / Game code        aki_wagashi
  數學版本 / Math version     wg1
  遊戲類型 / Game type        4 軸 3 列・81 種組合（3 軸起賠）・十二ヶ月（逐月擺上 Wild）＋菓子合わせ（玩家選盒）
                          4 reels × 3 rows · 81 ways (pays from 3 reels) · Twelve Months (a wild a month) + pick-and-match boxes
  盤面 / Grid               4 x 3
  RTP                     96.94%
  波動性 / Volatility        中 / Medium (4.69)
  命中率 / Hit rate          39.50%
  最高倍數 / Max win          1,200x 投注 / bet
  十二ヶ月 / Twelve Months    黒文字 3 支以上 → 12 個月，結束後菓子合わせ
                          3+ picks → 12 months, then a pick-and-match bonus
  幣別 / Currency           TWD

== 使用規則 / Usage ==
  1. 圖上沒有任何行銷文案：「免費」「保證」「最高賠付」這類字眼在各個市場的廣告規範不一樣 —— 有的要加註、有的整句禁用。我們印死在圖上等於逼你重做。所以版式刻意把標誌放中間偏上、下方壓出一條乾淨的暗帶，小尺寸橫幅的標誌靠左，右邊那片空白就是留給你自己的 CTA 與在地文案。
  2. 標誌請原樣使用：不要改色、不要加外框陰影、不要把中文與英文拆開重排、不要壓在高彩度的背景上。要單色的場合（單色印刷、深底反白）請用素材包裡的 mono 版本，不要自己去彩度。向量母檔是 SVG，放大不會糊。
  3. 截圖是實機抓的：所有遊戲畫面都是真的在跑的遊戲截下來的：由自動化腳本開啟遊戲實際轉幾局，或在遊戲裡重播正式伺服器引擎算出的局 —— 不是合成圖也不是美術稿。所以請不要修改盤面內容或贏分數字 —— 玩家一開試玩就會對照。
  4. 數值以我們給的那一份為準：RTP、波動性、最高倍數這些數字直接讀自遊戲定義檔，跟正式伺服器跑的是同一份。文宣上的數字跟實際不符，在受監理市場是會被開罰的等級。

  1. No marketing copy is baked in: Words like “free”, “guaranteed” or “max payout” are regulated differently in every market — some require a disclaimer, some ban the phrase outright. Burning them into the image would force you to redo it. So the layouts deliberately place the logo high and darken a clean band along the bottom; on small banner units the logo sits left. That empty space is where your own CTA and localised copy go.
  2. Use the logo as supplied: Do not recolour it, add a drop shadow, split the Chinese and English lettering and rearrange them, or place it over a saturated background. Where a single colour is required — one-colour print, knockout on dark — use the mono files in the kit rather than desaturating it yourself. The vector masters are SVG and scale without loss.
  3. Screenshots are captured live: Every in-game screen is taken from the running game: an automated script either plays real rounds or replays rounds computed by the production engine, and captures the result. None of them are mock-ups. Please do not edit the board or the win figures — players will compare them against the demo.
  4. Take the numbers from us: RTP, volatility and max win are read from the game definition file — the same one the production server runs. A promotional figure that does not match the live game is a fineable offence in regulated markets.

== 檔案 / Files (7) ==
  social/aki-wagashi-social-1080x1920.jpg                           1080 x 1920  JPG     403 KB
  social/aki-wagashi-social-1080x1350.jpg                           1080 x 1350  JPG     340 KB
  social/aki-wagashi-social-1080x1080.jpg                           1080 x 1080  JPG     282 KB
  social/aki-wagashi-social-1640x624.jpg                             1640 x 624  JPG     263 KB
  social/aki-wagashi-social-1280x720.jpg                             1280 x 720  JPG     242 KB
  social/aki-wagashi-social-1200x675.jpg                             1200 x 675  JPG     218 KB
  social/aki-wagashi-social-1200x630.jpg                             1200 x 630  JPG     211 KB

問題與其他尺寸請來信 / Questions or other sizes：sales@akitsora.com
