The story
Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.
Daylight falls through the window onto racks of cut canvas — mustard, navy, tan leather and one copper rivet are all it takes to make a bag.
I. Cutting
The bag maker lays the paper pattern on the canvas, traces it in chalk, and follows the line with heavy shears.
Every panel keeps a seam allowance; too little and it will not close, too much and the bag sits crooked.
II. Stitching
Panel by panel the pieces are joined with an even running stitch, each thread pulled to the same tension.
Once the handles are on, a golden rivet is hammered through leather and canvas — the number on its cap is the multiplier (base game ×2 to ×20).
III. The commission
Gather 4 order tags and two panels of canvas draw apart onto the finished-bag shelves. Over the next 15 spins the multiplier keeps growing (×2 to ×500).
3 more tags add 5 more spins.
IV. Delivery
The last rivet set, the maker lifts the bag to the window — and the weave of the canvas catches the light thread by thread.







